Rune Giant is the latest Epic Card to join the arena in Clash Royale, unlocked at the Jungle Arena (Arena 9). Players can claim one for free at the shop as part of the Rune Giant Launch offer, available until January 17th, 2025. After this date, the only ways to obtain it are through chests or the in-game shop.
Understanding how to leverage the Rune Giant within your deck is crucial for winning games. This guide will explore some of the best Rune Giant decks to try out after unlocking this new card.
Rune Giant is an Epic card in Clash Royale that targets enemy Towers and defensive buildings. At tournament standards, it boasts 2803 Hitpoints and a Medium movement speed. It inflicts 120 damage to the opponent's buildings, which is significantly higher than an Ice Golem but about half the damage of a Giant.
The unique feature of the Rune Giant is its Enchant effect. Upon deployment, it enchants two nearby troops, enabling them to deal bonus damage every third hit. This ability to enhance your troops makes the Rune Giant particularly lethal in specific card combinations.
With a cost of only four elixirs, the Rune Giant is easy to cycle without draining your elixir bar. It synergizes well with fast-firing troops like the Dart Goblin, allowing multiple activations of the Enchant effect. Even troops with slower attack speeds can benefit if used strategically.
Check out the following clip of a Hunter taking down a Lava Hound before it reaches the Tower with the buff from the Rune Giant:
Despite its robust health, the Rune Giant isn't a full-blown win condition like the Golem. Instead, it serves as a buffing support troop, capable of distracting enemy troops and absorbing tower hits to support your push.
Below are some of the best decks in Clash Royale that utilize the Rune Giant effectively.
More details on these decks are provided below.
While the Goblin Giant Sparky is a classic beatdown deck, the addition of the Rune Giant in this variant with the Cannon Cart offers a fresh approach.
Card Name | Elixir Cost |
---|---|
Evo Goblin Giant | 6 |
Evo Bats | 2 |
Rage | 2 |
Arrows | 3 |
Rune Giant | 4 |
Lumberjack | 4 |
Cannon Cart | 5 |
Elixir Collector | 6 |
This beatdown deck boasts a strong defense capable of countering various attack types. It's versatile against cycle and siege decks, allowing for robust defense and effective counter-pushes.
The primary troops to buff with the Rune Giant are the Cannon Cart and the Goblin Giant, including the Spear Goblins riding it. The Cannon Cart's resilience enables it to deal significant damage to both enemy troops and towers if it connects.
With the Elixir Collector, aim to keep it active as much as possible. The Lumberjack and Rage spell provide additional boosts to your Goblin Giant. However, the deck's lack of air defense, aside from Evo Bats, makes it vulnerable to Lava Hound decks.
This deck uses the Royal Chef Tower Troop.
Though the Three Musketeers have fallen out of the meta, the Rune Giant's introduction has revitalized this deck.
Card Name | Elixir Cost |
---|---|
Evo Zap | 2 |
Evo Battle Ram | 4 |
Bandit | 3 |
Royal Ghost | 3 |
Hunter | 4 |
Rune Giant | 4 |
Elixir Collector | 6 |
Three Musketeers | 9 |
This deck plays similarly to a Pekka Bridge Spam, featuring three Bridge Spam cards: Bandit, Royal Ghost, and Evo Battle Ram. Early game pressure with these cards forces your opponent to spend elixir on defense.
As you pump up with the Elixir Collector, you'll gain an elixir lead by Double Elixir time. Avoid deploying the Three Musketeers during Single Elixir unless you can get significant value.
For defense, the Rune Giant and Hunter combo is key. The Rune Giant tanks and distracts while the Hunter, with the Enchant Buff, clears the field. The only spell, Evo Zap, aids in securing Battle Ram connections on the enemy tower.
This deck uses the Tower Princess Tower Troop.
Currently, the strongest Hog Rider deck in the meta, the Hog EQ Firecracker has been enhanced by the Rune Giant, making it a formidable choice for reaching Ultimate Champion.
Card Name | Elixir Cost |
---|---|
Evo Skeletons | 1 |
Evo Firecracker | 3 |
Ice Spirit | 1 |
The Log | 2 |
Earthquake | 3 |
Cannon | 3 |
Rune Giant | 4 |
Hog Rider | 4 |
This deck operates similarly to its standard version but replaces the Valkyrie or Mighty Miner with the Rune Giant. The Enchant buff elevates the Firecracker's damage potential, allowing it to deal massive damage with each pellet on its third hit.
The synergy between the Firecracker and Rune Giant is powerful, enabling the Firecracker to halt enemy pushes effectively. The Earthquake spell offers substantial tower damage in the late game, aiding the Hog Rider's breakthrough efforts. Despite recent nerfs, Evo Skeletons remain a strong defensive option.
This deck uses the Tower Princess Tower Troop.
The Rune Giant introduces new strategic depth to Clash Royale, enabling players to experiment with novel card combinations. The decks outlined here provide a solid foundation for understanding the card's mechanics. However, feel free to personalize your deck to suit your unique playstyle.