Home > News > Elden Ring Nightreign Procedurally Generated Maps Guarantee No Two Playthroughs Are the Same
Get ready for a truly unique experience in Elden Ring Nightreign, where procedurally generated terrain transforms each playthrough. Expect dramatic landscape shifts, including erupting volcanoes, treacherous poison swamps, and dense forests. Learn more about this groundbreaking mechanic below!
In an interview featured in PC Gamer Magazine Issue 405 (reported by Games Radar on February 10, 2025), Elden Ring Nightreign director Junya Ishizaki revealed the game's revolutionary map design. Volcanoes, forests, and swamps will dynamically appear, creating a vastly different world each time you play.
Prepare for classic Soulslike challenges! Poison swamps and other environmental hazards will demand strategic adaptation. Ishizaki explained the map's design as “large-scale changes to terrain in the form of procedurally appearing volcanoes, swamps, or forests.” This ensures every journey is unique.
The developers envisioned the map as "a giant dungeon," encouraging exploration and diverse gameplay. The presence of forests, for instance, offers both players and enemies tactical advantages, forcing careful navigation.
Ishizaki further elaborated: "Once you've chosen your strategy against a boss, this might change how you approach the map. We wanted to offer players that agency, to decide 'I need to go after a poison weapon this time to face this boss.'"
Familiar terrains might return, including challenging locations like the Swamp of Aeonia and Lake of Rot, known for their debilitating effects. These procedurally generated areas will also feature unique enemy encounters, potentially including Giant Lobsters, Crabs, Runebears, Magma Wyrms, and other fearsome foes from previous Souls games.
Get ready to experience the dynamic world of Elden Ring Nightreign firsthand! Playtest invites are currently being sent out to those who registered during The Game Awards 2024. Lucky players on Xbox Series X|S and PS5 will have access from February 14th to 16th, 2025.
Playtest dates and times (PT):
⚫︎ February 14: 3:00 to 6:00 am
⚫︎ February 14: 7:00 to 10:00 pm
⚫︎ February 15: 11:00 am to 2:00 pm
⚫︎ February 16: 3:00 to 6:00 am
⚫︎ February 16: 7:00 to 10:00 pm
This playtest focuses on assessing server load, investigating online multiplayer issues, and refining game balance. Please note that game data is still under development, and access to certain areas, enemies, and features may be limited.