In Kingdom Come: Deliverance 2, earning Groschen early on can be challenging, but gambling with dice can provide a quick influx of funds. Here's a comprehensive guide on how to master the dice game within the game.
The tutorial segment in Kingdom Come: Deliverance 2 introduces you to the basics of dice, setting the stage for your gambling endeavors. Once you've got the hang of it, you'll find dice players scattered across the game's world, particularly at inns and taverns. To locate them, simply visit any town and look for NPCs lounging near these establishments. Engage them in conversation to initiate a game.
The objective of the dice game is straightforward: accumulate points to surpass your opponent before reaching the predetermined goal score. You begin each turn with six dice, and you're allowed multiple rolls per turn. However, if a roll results in no scoring combinations, your turn ends, and you forfeit all points gained during that turn. Additionally, each subsequent roll within a turn reduces your dice count by one, making it riskier to continue rolling.
Here are the key scoring combinations:
Combination | Points |
---|---|
1 | 100 |
5 | 50 |
1, 2, 3, 4, 5 | 500 |
2, 3, 4, 5, 6 | 750 |
1, 2, 3, 4, 5, 6 | 1,500 |
Three 1s | 1,000 |
Three 2s | 200 |
Three 3s | 300 |
Three 4s | 400 |
Three 5s | 500 |
Three 6s | 600 |
For triples, each additional matching die doubles your score. For example, three 2s yield 200 points, but four 2s increase it to 400, five 2s to 800, and six 2s to 1,600.
As you delve deeper into Kingdom Come: Deliverance 2, you'll encounter Badges that can enhance your dice games. These can be found by looting chests or corpses and are categorized into Tin, Silver, and Gold tiers. Below is a detailed list of Badges and their effects:
Badge | Effect |
---|---|
Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
Tin Badge of Headstart | You gain a small point headstart at the start of the game. |
Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
Tin Badge of Might | Allows you to add one extra die to your throw. Can be used once per game. |
Tin Badge of Transmutation | After your throw, change a die of your choosing to a 3. Can be used once per game. |
Carpenter’s Badge of Advantage | The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly. |
Tin Warlord’s Badge | You gain 25% more points for this turn. Can be used once per game. |
Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
Silver Badge of Headstart | You gain a moderate point headstart at the start of the game. |
Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
Silver Swap-Out Badge | After your throw, you can roll a die of your choosing again. Can be used once per game. |
Silver Badge of Fortune | You can roll up to two dice again. Can be used once per game. |
Silver Badge of Might | Allows you to add an extra die to your throw. Can be used twice per game. |
Silver Badge of Transmutation | After your throw, change a die of your choosing to a 5. Can be used once per game. |
Executioner’s Badge of Advantage | The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly. |
Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
Silver King’s Badge | The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game. |
Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
Gold Badge of Headstart | You gain a large point headstart at the start of the game. |
Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
Gold Swap-Out Badge | After your throw, you can throw two dice of the same value again. Can be used once per game. |
Gold Badge of Fortune | You can roll up to three dice again. Can be used once per game. |
Gold Badge of Might | Allows you to add an extra die to your throw. Can be used thrice per game. |
Gold Badge of Transmutation | After your throw, change a die of your choosing to a 1. Can be used once per game. |
Priest’s Badge of Advantage | The combination 1+3+5 now counts as a new formation, called the Eye. Can be used repeatedly. |
Gold Warlord’s Badge | Gain double points for this turn. Can be used once per game. |
Gold Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used thrice per game. |
Gold Emperor’s Badge | Triples the points gained for the formation 1+1+1. Can be used repeatedly. |
Gold Wedding Badge | A memento of Agnes and Olda’s big day. Allows you to throw up to three dice again. Can be used once per game. |
While exploring the open world, you might stumble upon special loaded dice hidden in chests or on corpses. These can significantly enhance your chances of winning by favoring certain numbers. Before starting a dice game, you can opt to use these loaded dice to gain an unfair advantage.
With these insights, you're now equipped to master the art of dice gambling in Kingdom Come: Deliverance 2. For more tips and detailed information, keep an eye on The Escapist.