Responding to significant player feedback, Apex Legends developers, Respawn Entertainment, have reversed a recent nerf to the tap-strafing movement technique. This change, initially implemented in the Season 23 mid-season update (released January 7th), introduced an unintended negative impact on this core gameplay mechanic.
The mid-season update, which also included substantial balance adjustments for various Legends and weapons, inadvertently hampered tap-strafing effectiveness. While Respawn's intention was to counter automated movement exploits at high frame rates, the community widely felt the adjustment went too far, negatively affecting skillful player movement.
Respawn acknowledged the community's concerns and the unintended consequences of the change. They announced the reversal, clarifying their commitment to combating automated workarounds and undesirable play styles while simultaneously preserving the skill-based aspects of movement techniques like tap-strafing.
The community overwhelmingly celebrated the decision to revert the tap-strafing nerf. Apex Legends is renowned for its fluid movement system, and tap-strafing is a key element of advanced gameplay. Positive player reactions flooded social media platforms following the announcement.
The long-term effects of this reversal remain to be seen. The number of players who paused gameplay due to the initial nerf is unknown, as is the potential return of players now that the change has been undone.
This reversal follows the launch of the Astral Anomaly Event, which introduced new cosmetic items and a revised Launch Royale LTM. Respawn's responsiveness to player feedback suggests further adjustments may be forthcoming in response to other community concerns.