The Dungeon faction, also known as the Warlocks' faction, has always been a beloved element in the Heroes of Might & Magic: Olden Era series. Our journey into Jadame introduced us to creatures intrinsically linked to the Dungeon faction, each with their own territories on the continent. This allowed developers to create a faction that honors its rich heritage while introducing fresh concepts.
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If we were to encapsulate the essence of the Dungeon faction throughout the series in just two words, "power" and "outcasts" would be fitting. Revisiting the world of Enroth provides an opportunity to reimagine these powerful warlocks. Drawing inspiration from the lore of Jadame, particularly from Might and Magic VIII: The Alvaric Pact, the Dungeon faction undergoes a transformation.
Creatures once seen as mere monsters now form alliances with red-skinned dark elves, who have historically been marginalized due to their pragmatic approach. This new alliance grows stronger through diplomacy, trade, and strategic pacts, marking a significant departure from the faction's earlier iterations.
Throughout the Heroes series, the Dungeon faction has been characterized by skilled warlocks and commanding leaders, each game presenting them in unique ways: