Following the exciting announcement of an Ōkami sequel at The Game Awards, speculation immediately arose regarding its game engine. IGN can exclusively confirm that the game will indeed utilize Capcom's RE Engine, based on interviews with key project leads.
Machine Head Works producer Kiyohiko Sakata confirmed the use of RE Engine, highlighting Machine Head Works' bridging role between Capcom (IP holder and director) and Clover (development lead). Sakata emphasized their prior experience working with Capcom and director Hideki Kamiya, and their familiarity with RE Engine, a crucial factor given Clover's lack of experience with the engine. He also mentioned the involvement of team members with experience on the original Ōkami.
Capcom producer Yoshiaki Hirabayashi succinctly stated that RE Engine was essential, explaining that it's crucial for realizing Kamiya's artistic vision. Kamiya himself added that RE Engine's renowned expressive capabilities are highly anticipated by fans.
Sakata further hinted at the engine's potential to achieve previously unattainable goals from the original Ōkami, stating that modern technology, coupled with RE Engine, allows for surpassing the limitations of the original game's development.
RE Engine, Capcom's proprietary engine (originally developed for Resident Evil 7), powers many of their major titles, including the Resident Evil, Monster Hunter, Street Fighter, and Dragon's Dogma franchises. While many RE Engine games feature realistic art styles, its application to Ōkami's distinct aesthetic presents exciting possibilities. Capcom's upcoming REX engine may also subtly influence the sequel, as its technology is reportedly being integrated into RE Engine.
For a comprehensive look at the interview, including further details on the Ōkami sequel, please refer to the full Q&A.