In Arcane Lineage, your Class defines your playstyle, dictating your strengths, abilities, and progression within the game. At the start, you'll encounter Base Classes, which you can later evolve into powerful Sub Classes and ultimately reach elite Super Classes, each offering unique skills and combat advantages. Mastering the ideal class path is essential for survival and dominance, making Class selection one of the most critical decisions in Arcane Lineage. For the best outcomes, follow along with our Arcane Lineage Class tier list and guide.
The Base Classes are the foundation of your journey. When you reach level 5, you can choose one and upgrade it. You can allocate specialization points even before reaching level 5 to prepare for your Base Class. Each Base Class excels in a particular area of battle, so choose wisely.
Image by Tiermaker
The Base Class tier list is highly debated, but none fall below a B rating, as all classes are viable. Still, Thief stands out as the strongest. Below, we’ll explore why in detail.
Here’s a detailed breakdown of all Base Classes in Arcane Lineage:
Base Classes | Abilities and Costs | Description |
---|---|---|
![]() | Active Abilities:
• Stab (50 gold)
– Cost: 1
– Cooldown: 2
– Type: Physical
– Damage: 6
– Scaling: STR
– Effect: Inflicts Bleed
• Pocket Sand (50 gold) Passive Abilities: • Agile (50 gold) | The **Thief class** focuses on quick combat, swiftly engaging and disengaging enemies. They use their skills to disorient foes and make them bleed with their dagger. This class is considered the best starting class due to its low-cost abilities and versatility. |
![]() | Active Abilities:
• Pommel Strike (50 gold)
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun
• Double Slash (50 gold) Passive Abilities: • Swift Fighter (50 gold) | The **Slayer class** is a mid-range, high-damage class. It scales exceptionally well with physical damage and STR. They use their spear to deal burst damage and inflict poison on enemies. Dodging with this class grants a speed boost, making them agile and versatile in battle. |
![]() | Active Abilities:
• Barrage (55 gold)
– Cost: 2
– Cooldown: 5
– Type: Physical
– Damage: 3.33 x 3
– Scaling: STR
– Effect: N/A
• Endure (55 gold) Passive Abilities: • Iron Body (55 gold) | A tanky, melee-focused class. They use their fists to break through enemy defenses and block attacks with ease. This class takes less damage while blocking, making it ideal for tanking. |
![]() | Active Abilities:
• Pommel Strike (50 gold)
– Cost: 1
– Cooldown: 3
– Type: Physical
– Damage: 7
– Scaling: STR
– Effect: Chance to stun
• Double Slash (50 gold) Passive Abilities: • Strength Training (50 gold) | The **Warrior class** is a high-damage class with burst abilities. Their heavy attacks have a chance to stun enemies. They scale with physical damage and STR, making them ideal for sword users. |
![]() | Active Abilities:
• Magic Missile (40 gold)
– Cost: 0
– Cooldown: 0
– Type: Magic
– Damage: 6
– Scaling: ARC
– Effect: Changes color based on your Soul Color.
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