When creating and leveling up your character in *Avowed*, Attributes are the most important traits to consider. Each of the 6 *Avowed* Attributes provides boosts to certain stats, each with their own benefits to certain play styles. Here’s every Avowed Attribute ranked from worst to best.
As mentioned above, there are 6 main Attributes in *Avowed*. Here’s what each one does:
With all that said, most Attributes will help with specific builds. However, some are just generally useful for all playstyles. Here are our picks for ranking every Avowed Attribute to help you create your character and spend your Attribute Points as you level up in the Living Lands.
In *Avowed*, Perception is an incredibly niche Attribute. It improves Critical Hit Chance and Maximum Range. While having improved range with wands, guns, and bows sounds great on paper, how often that actually takes effect can vary. Ranged weapons in *Avowed* can be fairly situational, as many fights occur in close-quarters camps or dungeons. That being said, there are some enemy types against which Perception is highly effective. As a result, it’s worth considering putting a few Attribute points into Perception, and potentially even re-speccing your character to focus on it for some fights.
Having a bonus to Maximum Stamina sounds great, and in gameplay, it definitely is. Increased Stamina ensures you always have the strength to swing a weapon or block an attack. However, there are plenty of Unique armor items in *Avowed* that can provide great boosts to Maximum Stamina, which can make Resolve somewhat redundant.
Second Wind is another ability that sounds great on paper but can often be outclassed in practice. Second Wind allows a character to fight off death when taking what would be lethal damage. Improving Second Wind with the Resolve Attribute enhances how often Second Wind can take effect, as well as improving the amount of health you’ll gain with Second Wind. Nevertheless, it’s far better to improve overall health and movement to avoid damage in the first place, or tank it more effectively.
Intellect improves Maximum Essence and Elemental Resistance. Elemental Resistance is a massive blessing in combat, as it reduces the harm caused by enemies with elemental damage, which can drain health quickly.
Even if your *Avowed* character isn’t built around using Magic, improving your Maximum Essence is a huge help. While this Attribute is designed to help those using Wands and Grimoires, there are still many abilities that utilize Essence. From Fighter Abilities to Godlike Abilities and Wizard Abilities, you’ll find yourself benefiting greatly from having additional Essence at your disposal.
In *Avowed*, Dexterity is a helpful but unspecific Attribute that all builds should invest at least some of their Attribute Points in. Dexterity improves attack and action speed, which enhances mobility, item use, and the speed of weapons and abilities. Dexterity can make you more agile and improve overall DPS with melee weapons. As a result, Dexterity is a great middle-of-the-road Attribute, worth investing Points in for every play style.
Constitution improves Maximum Health, as well as Poison and Bleed Resistance. Having improved Health is a huge plus in combat, as is having Poison and Bleed Resistance. In *Avowed*, Poison and Bleed damage are perhaps the two most often fatal, so having improved Resistance to them on top of overall Health will keep you alive longer in many fights.
Might is certainly the most useful *Attribute* in *Avowed*, and one every build should invest in heavily. First, there’s the clear bonus of increased damage with all weapons. Stacking Attribute Points into this category can vastly improve your character’s DPS, melting through weaker enemies with ease and giving you a better chance against bosses.
Might’s secondary ability is also an absolute necessity in *Avowed*. On top of improved damage, this Attribute also allows you to improve your Carry Capacity. This increases how many weapons and armor you can carry before becoming encumbered, ensuring you don’t have to leave loot behind to stay mobile. It also means you can hold more gear, potentially returning to town with all sorts of weapons and armor to sell to merchants for Skeyt.
And that is our ranking for every Attribute in *Avowed*.