In *Kingdom Come: Deliverance 2*, crime isn't merely a minor setback—it can drastically alter the way the world interacts with you. Actions such as stealing, trespassing, or assaulting someone can thrust you into a whirlwind of trouble. Here’s a detailed look at how the crime and punishment system functions within the game.
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In KCD2, any action that disturbs the law-abiding fabric of the game is classified as a crime. The sequel boasts enhanced AI, making NPCs more vigilant about criminal activities. When you engage in illegal acts, brace yourself for repercussions—whether immediate capture or eventual pursuit.
The game deems the following actions as criminal:
Engaging in these activities can lead to suspicion, arrest, or even more severe consequences. The reactions of guards and villagers will vary based on the severity of your offense.
If a guard witnesses your misdeed, you'll be reported on the spot. Similarly, civilians can report you, triggering an investigation. When apprehended, you face several options:
Paying a fine is the simplest way out, though the amount varies by crime—petty theft might cost you a few Groschen, but murder could lead to financial ruin or worse.
With high Speech or Charisma skills, you might persuade guards to overlook your minor transgressions. However, this tactic is less effective for serious crimes.
Fleeing is risky but sometimes necessary. Guards will pursue you, and escaping will temporarily brand you a wanted man. Changing your attire or bribing officials might help you return unnoticed.
If you can't pay or escape, you'll face the music. The severity of your punishment aligns with the crime committed.
Whether your crime was accidental or deliberate, be prepared for consequences that range from mild to fatal. Here are the punishments you might encounter in Kingdom Come: Deliverance 2, each more severe than the last:
For minor offenses like trespassing or accidental assault, you'll be locked in the pillory for a few in-game days. This tarnishes your reputation and subjects you to public ridicule.
Mid-tier crimes such as assault or theft warrant caning, a public beating that temporarily reduces your health and stamina.
Reserved for repeat offenders or serious crimes like murder or significant theft, branding marks you as a criminal. This affects how NPCs interact with you, with merchants refusing to trade and guards keeping a close watch.
The ultimate penalty for the gravest offenses, such as multiple murders, execution means the end of your game.
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Your reputation in KCD2 is more than just a number; it shapes how NPCs treat you. Criminal acts can make townsfolk wary or hostile.
Each town and faction monitors your reputation independently. A low reputation can lead to NPCs refusing to engage with you, while a high reputation can unlock discounts, additional dialogue, and unique opportunities. Guards may search you more frequently if you're suspected of past crimes. To mend a tarnished reputation, contribute to the community through favors, church donations, and fine payments. This system echoes the Honor mechanic in Red Dead Redemption 2.
The crime system in KCD2 is integral to gameplay, allowing you to navigate the world as you see fit. However, to avoid detection, consider these strategies:
That’s a comprehensive overview of how crime and punishment operate in Kingdom Come: Deliverance 2.