Ghosts in Demonology can be notoriously elusive, leaving minimal evidence behind. That's precisely where your investigative skills come into play. To aid in unraveling these mysteries, we've crafted a comprehensive guide on **how to identify Ghosts in Demonology**.
To identify Ghosts in Demonology, leverage the **evidence page** in your **journal**. This tool is crucial for **tracking your findings** on the Ghost you're hunting. By selecting an evidence type, you can systematically narrow down your options until only one Ghost type remains. If you realize an evidence type doesn't apply, simply click it again to mark it off.
Here's a detailed breakdown of all Ghost types, their evidence, and their unique characteristics:
Ghost Type | Evidence | Strengths and Weaknesses | Notes |
---|---|---|---|
**Spirit** | ![]() ![]() ![]() | • None | • Generally harmless |
**Wraith** | ![]() ![]() ![]() | + Wraiths deplete energy from hunters - They can’t cross lines of salt | • Aggressive |
**Ghoul** | ![]() ![]() ![]() | + Ghosts are easily provoked by sounds - They can’t disable electronic devices | • Mostly not aggressive |
**Phantom** | ![]() ![]() ![]() | + Phantoms are very fast - They don’t hunt hunters in groups | • Mostly timid |
**Shadow** | ![]() ![]() ![]() | + Shadows alter room temperature only slightly - They are less active under proper lighting | • Very docile |
**Demon** | ![]() ![]() ![]() | + Demons hunt frequently | • Extremely aggressive |
**Specter** | ![]() ![]() ![]() | + Spectres throw items more frequently - They rarely roam unless they are on the hunt | • They stick to one room |
**Entity** | ![]() ![]() ![]() | + Entities can teleport - They almost never throw items | • Hard to detect |
**Skinwalker** | ![]() ![]() ![]() | + Skinwalkers can appear to have a Ghost Orb + They interact with items frequently | • They roam a lot |
**Banshee** | ![]() ![]() ![]() | + Banshees break glass more frequently | • Mostly docile |
**Wendigo** | ![]() ![]() ![]() | + Wendigos are much more likely to hunt - They prefer to hunt groups | • Very aggressive |
**Nightmare** | ![]() ![]() ![]() | + Nightmares cause hallucinations - Weak to light | • Mostly harmless |
**Leviathan** | ![]() ![]() ![]() | + Leviathans can throw multiple items at once + They disable lights around them | • Very unpredictable |
**Oni** | ![]() ![]() ![]() | + Onis can sprint while hunting - They manifest more often | • Aggressive |
**Umbra** | ![]() ![]() ![]() | + Umbras don’t make any sound while moving - They are slowed while in well-lit rooms | • Weak to light |
**Revenant** | ![]() ![]() ![]() | + Revenants have very low hunt cooldown - They rest after killing a hunter | • Extremely aggressive |
When you successfully **acquire** a piece of **evidence**, it's crucial to **mark it down in your Journal**. Likewise, if you determine a Ghost isn't interacting with certain evidence, scratch it off. This method will help you quickly eliminate Ghost types that are not relevant and guide you in choosing the right equipment for your next steps.
Each Ghost type in Demonology leaves behind **three traces**. To accurately identify the Ghost, **examine these traces** with the **appropriate equipment**. There are seven types of Evidence in total, and here's how to collect each one:
Armed with this knowledge, you're now well-equipped to identify all Ghosts in Demonology effectively. For more Roblox content, be sure to visit the **Roblox guides hub** at Escapist.