A recently released gameplay video from *Assassin's Creed Shadows* has given fans a tantalizing glimpse of Kyoto, as seen from a synchronization viewpoint. Shared by the Japanese media outlet Impress Watch, the footage features protagonist Naoe scaling a rooftop to unveil a sweeping view of the city. However, some fans have noted that Kyoto appears smaller than anticipated, igniting discussions about its design and functionality within the game.
On Reddit, users have lauded the visual appeal of Kyoto but expressed concerns about key elements of the *Assassin's Creed* series, particularly the climbing and parkour mechanics. The video suggests that the city might not provide ample opportunities for free-running, which has led to a mix of reactions from the community.
Here are some sentiments shared by Reddit users:
Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour.
It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it.
Looks nice, but there aren't enough structures for proper parkour.
While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential.
*Assassin's Creed Shadows* is slated for release on March 20, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. As the launch date approaches, fans are keenly awaiting further details on how the series' iconic mechanics will mesh with this unique historical setting. While Kyoto may emphasize authenticity over action-packed traversal, the true test will be whether the developers have struck a harmonious balance between aesthetics and gameplay.