REPO's developers have unveiled exciting plans for upcoming updates, including a game-changing "duck bucket" designed to neutralize the terrifying duck that plagues players. Read on to discover more about these future updates and learn what the creator of Lethal Company thinks of the game.
REPO's first update introduces a new map and, most importantly, the highly anticipated "duck bucket." This ingenious addition, revealed in a March 15th YouTube video by Semiwork Studios, will allow players to trap the pesky duck, preventing its transformation into a horrifying monster. This feature also safeguards against accidental monster activations by teammates. The update will also include new facial expressions and other quality-of-life improvements.
REPO is a 6-player online co-op horror game where teamwork is key to successfully extracting valuable items from a terrifying world. Players face the constant threat of "The Apex Predator"—a seemingly harmless yellow duck that transforms into a fearsome attacker when damaged or picked up, unleashing 10 seconds of terror before reverting to its normal form.
Semiwork Studios also announced a new map, "The Museum," designed to test players' parkour skills. Extraction points will feature visible borders to clearly indicate whether loot is within the extraction zone.
The developers are also actively considering implementing public lobbies, responding to player feedback. They're exploring options for both public and private matches, including the addition of a kick button. While seemingly simple, this requires significant server-side coding, potentially delaying its release.
Since its February release, REPO has drawn comparisons to the popular co-op horror game Lethal Company, sharing similar mechanics and themes. On March 15th, Lethal Company creator Zeekers offered constructive criticism via Twitter (X), highlighting areas for improvement.
He praised the game's fun factor, particularly the collaborative challenge of maneuvering objects like grand pianos through tight spaces. However, he suggested increasing voice chat range and reducing muffling. He also noted that expansive levels don't quite suit the game's design as well as more confined spaces, drawing a parallel to Phasmophobia. He further pointed out the need for clearer communication regarding enemy mechanics.
REPO, exclusively available on PC, has quickly become a viral sensation, currently holding the second spot on Steam's best-selling games list, behind Counter-Strike 2. SteamDB reports over 230,645 concurrent players, nearing Lethal Company's all-time peak of 240,817. Stay updated on the latest REPO news by clicking the link below!