Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port boasts impressive features and broad hardware compatibility. Developed by Nixxes Software, the port prioritizes performance and fidelity across various systems.
A new trailer showcases the enhanced PC experience, notably dropping the PlayStation Network requirement and introducing advanced ray tracing features like DLSS 3.5 Ray Reconstruction. Nixxes graphics programmer Menno Bil highlights improvements in ray-traced reflections, shadows, interiors, and reduced ghosting and noise.
The game also supports DLSS 3 and FSR 3.1 upscaling and frame generation technologies, along with Intel XeSS. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for improved DLSS 3 Frame Generation image quality.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized into ray-traced and non-ray-traced configurations. For players prioritizing accessibility over ray tracing, a modest system with an Nvidia GTX 1650, Intel Core i3 8100, and 16GB RAM can achieve 720p at 30 FPS. High-end configurations, targeting 4K 60 FPS with "Ray Tracing Ultimate," demand an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB of RAM.
Steam Deck compatibility remains uncertain due to the relatively high RAM requirements and need for a modern graphics card. Unlike the more scalable PS4 ports of previous Spider-Man titles, Spider-Man 2's PS5 origins might pose challenges.
Despite this, the expansive range of supported configurations has garnered significant online praise, with Reddit users commending the comprehensive and well-designed system requirements. The anticipation for strong performance is high.