Eclipse Glow Games, in a recent Wccftech interview, revealed the inspiration behind Tides of Annihilation's Arthurian setting and London backdrop. The game's Western focus, they explained, stemmed from Tencent's strategic direction. While Black Myth: Wukong targeted the Chinese market, Tides of Annihilation was designed to appeal to Western audiences, leading to the adoption of Arthurian legends. The core concept evolved from the idea of knights, culminating in the iconic King Arthur and his Knights of the Round Table.
The game unfolds in a post-apocalyptic London, devastated by an Outworld invasion, with Gwendolyn as the seemingly sole human survivor. This modern-day setting seamlessly integrates fantasy elements directly inspired by Arthurian myths.
Tides of Annihilation's combat system draws clear inspiration from Devil May Cry, offering customizable playstyles with four weapons and over ten knight companions. Gwendolyn's ability to command the Knights of the Round Table adds a unique layer to the gameplay. Players will face over 30 bosses, each with unique abilities, promising challenging and engaging encounters. The developers have also emphasized accessibility, incorporating simpler controls for a wider player base.
Eclipse Glow Games hinted at the possibility of expanding the franchise into an anthology, featuring diverse settings, mythologies, and protagonists. The core concept of the Outworld invasion would remain a central element. The success of Tides of Annihilation will be crucial in determining the future of this potential anthology.
Currently in beta, Tides of Annihilation is slated for a 2026 release on PC, PlayStation 5, and Xbox Series X|S. Players will embark on Gwendolyn's journey, battling fate and saving both London and the intertwined fantasy realm of Avalon.