SANDBOX: Dive into a simple yet strategic endless defense game, blending base building, unit survival, and simulation elements! This casual, realistic sandbox simulator lets you build a thriving zone, transforming it into an impenetrable fortress. Rescue civilians, manage your growing population (or evacuate them for safety), and improve their quality of life. Use diverse tactics and a wide array of units, land and air vehicles (WIP), buildings, and weapons to eliminate foes and infected. Conquer randomized events (WIP) ranging from minor incidents to catastrophic disasters—all on your mobile device!
SANDBOX Gameplay at Your Fingertips!
Inspired by PC survival colony, RTS, and sandbox simulation games, with additional survival elements planned.
Minimum Specs for Acceptable Performance:
- DEVICE: Oppo A5S or equivalent
- CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent
- GPU: PowerVR GE8320 or equivalent
- RAM: 3GB or more
v0.1 Released!
- Endless defense outpost/base building survival RTS SANDBOX
- Functional units and buildings
- Endless zombie horde (increasing speed with each kill)
- Civilian/worker/builder management
- Resource collection logic and requirements
- Unit, building, and resource saving
- Upgradable main sentry gun
- Simple basic research tree
- Tactical command system for units
WIP v0.2 to be Released:
- Bug fixes (player input needed!)
- Early feature improvements
- Vehicles: Civilian and military vehicles
- Random interactive events: Civilian rescue bus crash, helicopter crash, plane crash, essential resource drops (needs improvement)
- Main sentry gun upgrade improvements and features
- Player suggestions (to be collected)
Not Started Yet v0.3 Release:
- Bug fixes (player input needed!)
- Civilian & VIP rescue operations
- Expeditions
- In-depth research trees and upgrades
- Unit gear and individual customization
- Explosives: Artillery, grenade launchers, rockets
- Manned/unmanned emplacements
- Population mood (happy/sad) system
Not Started Yet v0.4 Release:
- More sandbox options: Grid size, starting units, starting resources
- Enemy variants and otherworldly species
- Enemy pathing and logic improvements
- Human raiders
- Unit cover system
Not Started Yet v0.5 Release:
- Art & animation improvements/reworks
- FPS performance optimization
- Random events on expeditions
Not Started Yet v0.6 Release:
- Weather system
- Day and night cycle system
- Quarantine facility
- Infection system
Misc. Features to be Implemented:
- Unit customizations
- Theme customization
- And more!
This project is ongoing. Thank you for your support!
Known Issues/Bugs:
- Walls/defenses are doubled/tripled layered after loading a saved game.
- Zombies/infected are super fast after 5000 kills and 1000 evacuations or more when continuing a saved game.
- Low FPS on the main menu (investigating, but not a priority).
- Fairly large install size (due to uncompressed animation frames).
- (Priority) Rescued survivors in holding disappear when continuing a saved game (workaround: evacuate them before quitting).
- Already dead single units are alive when continuing a saved game.
- Worker and builder counts are reset when continuing a saved game.
- Builders sometimes get stuck building something invisible (they can still work).
- Builders sometimes get stuck between built walls (use the finger tool in utilities).
- Workers sometimes wander off (toggle collection tool).