After collecting the Six Orbs and hatching Ramia the Everbird, you will be ready to head to Baramos's Lair in Dragon Quest 3 Remake. This dungeon will be the culmination of everything you've completed up to this point, and acts as a formidable skill check before heading into the dark world below the main map. In this guide, we'll show you how to find and complete Baramos's Lair in Dragon Quest III HD-2D Remake.
Baramos's Lair is the home of the Archfiend Baramos, who looms over the first half of Dragon Quest 3 Remake as the main villain. You cannot reach this dungeon until you unlock Ramia the Everbird, who will fly you into the surrounding valley. You'll want your Hero to be at least level 20 before taking on this challenge. Baramos's Lair features several important items, which we will list in each section.
After completing the Maw of the Necrogond and collecting the Silver Orb, you'll be able to unlock the Everbird. To reach Baramos's Lair, you can either fly directly from the Shrine of the Everbird, or from Necrogond Shrine.
Just north of the Necrogond Shrine, you'll see an island surrounded by mountains. This is where Baramos's Lair is located. You can fly Ramia directly up to the location and drop you off outside near the dungeon entrance. Simply head north and enter the dungeon area as if it were a town.
When you first enter Baramos's Lair in DQ3 Remake, you'll quickly discover that it is unlike most major dungeons in the game. Instead of progressing up or down in a single structure, you'll be weaving through indoor and outdoor areas, with the ultimate goal of reaching the Archfiend Baramos.
The first section you'll encounter upon entering the main grounds is Baramos's Lair – Surroundings. This area is the main outdoor hub, which you'll always end up at when you exit any of the structures or passageways. Because of this, we are going to simply list the main path to the boss fight chamber, then show the location of treasures on each floor separately.
The Surroundings map contains one of Dragon Quest III Remake's Friendly Monsters. The monster is an Armful, and for us, it was named Armstrong.
To reach the three Treasure Chests in the SE section of the South-East Tower map, you'll want to reach the Central Tower section (See the steps in the main path above if you aren't sure how to reach the Central Tower). From the Central Tower, head out the door in the SE corner of the chamber, then head east across the roof. Take the stairs down, and you'll end up on the small platform that contains the three chests.
To reach this area, head to the northern section of the Entrance map. You'll see a staircase that heads west, to a lower level, and east, to an upper level. Take the western set, and you'll end up on the western side of what we'll call B1 Passageway C (to distinguish it from the two map sections with the same name that are found along the main path).
The first time you face Baramos in DQIII Remake, they will likely be the toughest foe you've faced up to that point. Like many of the game's difficult bosses, you'll simply need to make sure you have a good strategy, and are properly leveled.
Knowing Baramos's weaknesses is the key to having a good strategy for the fight. Baramos is weak to the following spells:
Unlike many bosses, Baramos is not weak to Zap in any form. At this point, you should have some higher-level spells like Kacrack and Swoosh. The Hero can't cast either of these spells, so you'll want to either use them for healing and let two spell casters focus on offense, or you can use Gust Slash.
Make sure to keep at least one dedicated healer at all times. Even when properly leveled, Baramos can take out the party incredibly fast. Try to stay on top of healing every round. There is no benefit to defeating Baramos quickly. It is better to focus on surviving than taking them out quickly.
Monster Name
Weakness
Armful
Zap
Boreal Serpent
TBD
Infanticore
TBD
Leger-De-Man
TBD
Living Statue
None
Liquid Metal Slime
None
Silhouette
Varies (Each is different)