Intergalactic: The Heretic Prophet promises to deliver a significantly more expansive experience than the studio's past projects, drawing inspiration from the likes of Elden Ring to enhance its open-world exploration mechanics. According to journalist Ben Hanson, the game unfolds on a vast single planet where players will delve into the enigma of a lost civilization and explore a new religion central to the narrative. While it's still uncertain how closely the game will adhere to traditional open-world concepts, it's clear that the developers are steering away from the linear gameplay typical of their earlier works.
For the first time, the studio is presenting a game where players will journey solo, without the aid of companions or allies. Neil Druckmann emphasizes the intent to evoke a profound sense of solitude within an uncharted universe, while also exploring deep themes of faith and religion. The story is set in an alternate future on the planet Sempiria, isolated from the rest of the galaxy for over 600 years. It's on this mysterious world that bounty hunter Jordan Moon arrives, driven by her contract.
Druckmann further reveals that the game's development has been influenced by iconic titles such as Half-Life 2 and Monkey Island. This suggests a shift towards a narrative style where players will need to actively piece together the story's fragments, moving away from conventional in-game hints.
Intergalactic: The Heretic Prophet was unveiled at TGA 2024, although a release date has yet to be announced. As anticipation builds, fans are eager to see how this new direction will unfold in the studio's latest venture.