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Clair Obscur: Expedition 33 Sparks Debate on Turn-Based Games

The topic of turn-based games versus action-oriented systems has been a staple in role-playing game (RPG) discussions for years. The release of Clair Obscur: Expedition 33 last week has reignited this debate, particularly in relation to some of the genre's heavyweights. According to reviews from IGN
By Hannah
May 12,2025

The topic of turn-based games versus action-oriented systems has been a staple in role-playing game (RPG) discussions for years. The release of Clair Obscur: Expedition 33 last week has reignited this debate, particularly in relation to some of the genre's heavyweights. According to reviews from IGN and other sources, Clair Obscur: Expedition 33 is an exceptional RPG that proudly embraces its influences. It features a turn-based system, Pictos to equip and master, zoned-out "dungeons," and an overworld map, drawing clear parallels to classics like Final Fantasy VIII, IX, and X.

In an interview with RPGsite, producer Francois Meurisse emphasized that Clair Obscur was designed as a turn-based game from the outset. He highlighted inspirations not only from traditional RPGs but also from action games like Sekiro: Shadows Die Twice and Mario & Luigi, incorporating quick-time events and parrying/dodging mechanics. This blend creates a gameplay experience that feels both traditionally strategic and dynamically action-packed, sparking a lively discourse among fans and critics alike.

This success has fueled social media discussions, with many citing Clair Obscur as a counterpoint to the shift away from turn-based mechanics in major franchises like Final Fantasy. Naoki Yoshida, producer of Final Fantasy XVI, has previously discussed the move towards action-based systems, citing a growing preference among younger audiences for more interactive gameplay. This shift is evident in recent Final Fantasy titles like XV, XVI, and the VII remake series, each of which has attracted both praise and criticism.

However, the narrative is more complex than a simple debate over turn-based versus action-based. Square Enix has not abandoned turn-based games entirely; titles like Octopath Traveler 2, SaGa Emerald Beyond, and the upcoming Bravely Default remaster for Switch 2 continue to uphold the tradition. While Final Fantasy may have evolved, the genre remains vibrant with diverse offerings.

The question of whether Final Fantasy should emulate Clair Obscur: Expedition 33 is met with a resounding "no" from many fans. Final Fantasy has its own unique aesthetic and iconography that cannot be simply replaced. While comparisons between the two are inevitable, Clair Obscur stands on its own merits, offering innovative combat systems, a compelling soundtrack, and thoughtful world-building that distinguish it from mere imitation.

Historical debates about RPGs, such as those surrounding Lost Odyssey and the relative merits of Final Fantasy VII versus VI, underscore the ongoing nature of these discussions. Sales considerations, as mentioned by Yoshida, also play a significant role in game development decisions. Despite Clair Obscur: Expedition 33's impressive sales of 1 million copies in three days, Square Enix's expectations for Final Fantasy are typically higher.

The success of turn-based games like Baldur's Gate 3 and Metaphor: ReFantazio challenges the notion that turn-based systems are less viable commercially. Clair Obscur's success is a testament to the potential of mid-budget RPGs, alongside titles like Visions of Mana and Ruined King. Whether it will reach the heights of games like Baldur's Gate 3 or Disco Elysium remains to be seen, but its strong start is undeniable.

As for the implications for Final Fantasy, recent entries like Final Fantasy XVI and FF7 Rebirth have faced challenges in meeting sales expectations, reflecting broader shifts in the gaming industry. The key takeaway from Clair Obscur's success is the importance of authenticity and innovation. As Larian CEO Swen Vincke noted, creating a game that the team is passionate about can lead to significant success, suggesting a path forward that prioritizes creativity over rehashing old debates.

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