Helldivers 2 continues its meteoric rise, recently clinching two prestigious BAFTA Game Awards: Best Multiplayer and Best Music, out of five nominations. These accolades mark a triumphant conclusion to a stellar awards season for Swedish developer Arrowhead, capping off what has been an extraordinary year for the studio.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
It's worth recalling that Helldivers 2 holds the title of the fastest-selling PlayStation Studios game ever, with an impressive 12 million copies sold within just 12 weeks. This record-breaking achievement is unlikely to be surpassed by any other first-party Sony-developed game. Since its explosive launch, the game has navigated through significant challenges, including a controversial reversal on PSN account requirements on Steam, review-bomb campaigns, and a community often at odds with the game itself due to contentious nerfs and buffs.
Throughout these trials, Arrowhead has grappled with managing a larger and more mainstream playerbase than ever before. Now, 14 months after Helldivers 2's debut on PC and PlayStation 5, how does Arrowhead view its journey? Has the studio begun to master the demanding landscape of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
IGN had the opportunity to sit down with Alex Bolle, the production director of Helldivers 2, to delve deeper into these questions and more.