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PC上使用模拟器稳定运行《血源诅咒》

Digital Foundry's Thomas Morgan recently put Bloodborne through its paces using the ShadPS4 emulator, analyzing its performance and the impact of community-created enhancements. For his evaluation, Morgan utilized ShadPS4 build 0.5.1 by diegolix29, stemming from raphaelthegreat's custom branch. Aft
By Jack
Feb 26,2025

PC上使用模拟器稳定运行《血源诅咒》

Digital Foundry's Thomas Morgan recently put Bloodborne through its paces using the ShadPS4 emulator, analyzing its performance and the impact of community-created enhancements.

For his evaluation, Morgan utilized ShadPS4 build 0.5.1 by diegolix29, stemming from raphaelthegreat's custom branch. After testing various builds, this version yielded optimal results on his system—an AMD Ryzen 7 5700X CPU and GeForce RTX 4080 GPU.

Morgan suggests installing the Vertex Explosion Fix mod to mitigate visual glitches manifesting as distorted or misaligned polygons. While this mod disables pre-game character face customization, it effectively resolves these graphical issues. No other mods are necessary; ShadPS4 incorporates a built-in menu for managing enhancements such as 60fps support, resolution scaling (up to 4K), and chromatic aberration toggling.

While occasional stuttering was observed, Bloodborne maintained a largely stable 60fps framerate. Experiments with higher resolutions (1440p and 1800p) resulted in improved visuals but came at the cost of performance and increased instability, leading to frequent crashes. Therefore, Morgan advises sticking to 1080p (native PS4 resolution) or 1152p for the best balance of performance and visual fidelity.

Morgan concluded that the very feasibility of PS4 emulation for Bloodborne represents a significant accomplishment by the ShadPS4 team. While acknowledging remaining technical imperfections, he deemed the emulator's performance impressive.

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