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《Exoborne》:融合扭转机制的全新萃取射击游戏

Exoborne: A High-Octane Extraction Shooter with Powerful Exo-Rigs Exoborne, an upcoming extraction shooter, refines the core loop of "get in, get the loot, get out" with amplified action. Powered exosuits, dynamic weather effects, and grappling hooks elevate the gameplay experience. After a 4-5 ho
By Nora
Feb 20,2025

Exoborne: A High-Octane Extraction Shooter with Powerful Exo-Rigs

Exoborne, an upcoming extraction shooter, refines the core loop of "get in, get the loot, get out" with amplified action. Powered exosuits, dynamic weather effects, and grappling hooks elevate the gameplay experience. After a 4-5 hour preview, Exoborne shows strong potential within the genre.

The Exo-Rigs are central to Exoborne's identity. Three distinct suits are available:

  • Kodiak: Offers a sprint shield and a powerful ground slam attack.
  • Viper: Rewards aggressive play with health regeneration upon kills and boasts a strong melee attack.
  • Kestrel: Prioritizes mobility with enhanced jumping and temporary hover capabilities.

Each suit can be customized with unique modules, enhancing their individual strengths. While the limited number of suits currently feels restrictive, the developer, Shark Mob, remains tight-lipped about future additions.

PlayThe shooting mechanics are polished. Weapons possess a satisfying weight and recoil, melee attacks are impactful, and the grappling hook adds dynamic traversal options, surpassing the limitations of standard movement. Random weather events, including tornadoes (providing aerial mobility) and heavy rain (rendering parachutes ineffective), significantly impact gameplay. Fiery tornadoes offer a risky but rewarding traversal option.

Risk and Reward: The Core Gameplay Loop

Exoborne's design centers around risk versus reward. A 20-minute timer triggers a location broadcast to other players, initiating a 10-minute extraction window. Early extraction yields less loot, while extended stays increase potential earnings. Loot is scattered throughout the environment, with player elimination offering the most significant rewards.

PlayArtifacts, high-value loot containers requiring keys, add another layer of strategic depth. Their fixed locations on the map often lead to player conflict. Heavily guarded high-value zones further incentivize calculated risk-taking. The system fosters intense gameplay and emphasizes squad communication. Downed players aren't immediately eliminated; self-revives and teammate revives offer a chance for comeback.

Concerns and Future Outlook

Two key concerns emerged from the preview:

  1. Squad Dependence: Exoborne heavily favors coordinated teamwork. Solo play or random squads are less optimal, potentially alienating casual players, especially given the game's non-free-to-play model.

Play2. Unclear Late-Game: The late-game focus on PvP, while enjoyable, lacked sufficient engagement to fully assess its long-term appeal. Further clarification is needed.

Exoborne's PC playtest (February 12-17) will provide further insight into its overall potential.

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