Monster Hunter Wilds is set to redefine in-game food presentation, prioritizing appetizing visuals through a blend of realism and stylized exaggeration. Development team leads Kaname Fujioka and Yuya Tokuda aim to surpass mere realism, focusing on creating dishes that genuinely look delicious. This involves techniques inspired by anime and commercials, incorporating dramatic lighting and exaggerated food modeling.
The game boasts an extensive menu featuring diverse meat, fish, and vegetable dishes. Unlike previous installments, dining is no longer confined to designated areas. Instead, players can enjoy meals in any location, fostering a campfire cooking atmosphere rather than a formal restaurant setting.
A December preview showcased a captivating cheese pull, hinting at the culinary delights to come. Even seemingly simple dishes, such as roasted cabbage, receive meticulous attention to detail. Fujioka highlights the visual appeal of the cabbage puffing realistically as the lid is lifted, further enhanced by a roasted egg topping.
Director Tokuda, a self-proclaimed meat enthusiast, promises a secret "extravagant" meat dish, adding an element of surprise to the culinary experience. The overall focus is on a wide variety of dishes and the expressive reactions of characters enjoying their meals around a campfire, creating a heightened sense of culinary satisfaction within the game's cooking sequences. The game launches February 28, 2025.