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文明 VI:最快科技胜利文明排名

Civilization VI: Mastering the Fastest Science Victory Paths Three victory conditions exist in Civilization VI: Religious, Culture, and Science. While Religious victories offer a swift path to success, and Culture victories demand significant time investment, Science victories occupy a middle groun
By Caleb
Jan 27,2025

文明 VI:最快科技胜利文明排名

Civilization VI: Mastering the Fastest Science Victory Paths

Three victory conditions exist in Civilization VI: Religious, Culture, and Science. While Religious victories offer a swift path to success, and Culture victories demand significant time investment, Science victories occupy a middle ground. However, with the right leader, a rapid Science victory can be surprisingly straightforward.

Many Civilization VI civilizations excel at technological advancement, but certain leaders can dramatically accelerate this process. This guide highlights four leaders who can achieve remarkably fast Science victories under the right circumstances. Remember to prioritize Science bonuses and expand your empire strategically for optimal results.

Seondeok - Korea

Leader Ability: Hwarang – Each Governor promotion grants +3% Culture and Science to their assigned city.

Civilization Ability: Three Kingdoms – Farms gain +1 Food and Mines gain +1 Science for each adjacent Seowon.

Unique Units: Hwacha (Renaissance Ranged unit), Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts)

Seondeok's fast Science victory potential stems from the Seowon and her Leader ability. Early game expansion is key. Utilize Magnus' promotion (preventing population loss when creating Settlers) for rapid city growth and Science production. Prioritize Civics unlocking Governor Titles to maximize the Science and Culture bonuses from promotions.

Strategically place Seowons at least two tiles from city centers, adjacent to future Mine locations. This leverages Korea's bonus Science from Mines next to Seowons while minimizing the negative adjacency penalty. Early and optimal Seowon placement is crucial for outpacing opponents.

Lady Six Sky - Maya

Leader Ability: Ix Mutal Ajaw – Cities within 6 tiles of the capital gain +10% to all Yields and a free Builder upon founding; cities beyond 6 tiles suffer -15% Yields.

Civilization Ability: Mayab – No Housing from Fresh Water or Coastal cities; gain +1 Amenity per Luxury Resource adjacent to the city center. Farms gain +1 Housing and +1 Production when adjacent to an Observatory.

Unique Units: Hul'che (Ancient Ranged unit), Observatory (+2 Science from Plantation adjacency bonus, +1 from Farms)

Lady Six Sky's ability rewards clustered city development. Focus on establishing 5-6 cities within a 6-tile radius of your capital, utilizing the free Builders for efficient infrastructure development. Position Observatories next to Plantations or Farms to maximize their adjacency bonuses. Careful city placement is vital for a swift Science victory.

Peter - Russia

Leader Ability: The Grand Embassy – Trade routes with other civilizations grant +1 Science and +1 Culture for every 3 Technologies or Civics they possess that Russia lacks.

Civilization Ability: Mother Russia – Gain 5 extra tiles when founding a city; Tundra tiles grant +1 Faith and +1 Production. Units are immune to Blizzards; enemy civilizations suffer double penalties within Russian territory.

Unique Units: Cossack (Industrial Era), Lavra (Replaces Holy District; expands by 2 tiles in the nearest city when a Great Person is spent there)

Peter is a versatile leader, excelling in Culture and Religious victories. However, his strong Trade Route bonuses can fuel a fast Science victory. Early expansion is crucial, leveraging Russia's increased founding range. Build Campuses near mountains and enhance trade capabilities with Currency Exchange and Harbor Districts to maximize Science and Culture gains from trade routes.

Hammurabi - Babylon

Leader Ability: Ninu Ilu Sirum – Building any District (except Government Plaza) grants the cheapest building for that District for free, plus a free Envoy.

Civilization Ability: Enuma Anu Enlil – Eurekas instantly unlock Technologies, but Science output is reduced by 50%.

Unique Units: Sabum Kibittum (Ancient Melee unit), Palgum (+2 Production and +1 Housing; +1 Food for all adjacent Fresh Water tiles)

Babylon's -50% Science penalty is offset by rapid expansion and strategic Eureka exploitation. Prioritize triggering Eurekas early, focusing on diverse activities rather than solely Science production. Utilize Spies to gain Eureka opportunities from advanced civilizations. Aim for approximately six cities by the end of the Classical Era, delaying Campus construction until later to benefit from free buildings. By the Middle Ages, invest in secondary Campus buildings using accumulated Gold for a significant Science boost. Maintain Science production while prioritizing Eurekas for a substantial technological lead.

Conclusion

These four leaders offer distinct strategies for achieving rapid Science victories in Civilization VI. Careful planning, strategic expansion, and a keen understanding of each leader's unique abilities are key to success. Remember that adaptability and exploiting opportunities are crucial for outpacing your opponents in the race to technological dominance.

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