Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access
Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player feedback following the game's full launch. The patch, available for PC, Mac, Linux, and Steam Deck, is the first of several planned updates focusing on community concerns. Initial player reviews on Steam were
Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player feedback following the game's full launch. The patch, available for PC, Mac, Linux, and Steam Deck, is the first of several planned updates focusing on community concerns. Initial player reviews on Steam were mixed, with common criticisms centered around the user interface, limited map variety, and missing features.
Take-Two CEO Strauss Zelnick, while acknowledging negative press and player reviews in an IGN interview, expressed confidence that the core Civilization fanbase would appreciate the game with continued play, describing early performance as "very encouraging."
This initial patch, however, temporarily disables cross-play multiplayer between PC and console players to streamline PC updates. This will not affect console-to-console or PC-to-PC multiplayer.
Civilization 7 Patch 1.0.1 (Patch 2) - February 10, 2025
Gameplay:
- Addressed an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
- Resolved inconsistencies in naval combat:
- Naval units now use correct combat strength values when attacking other naval units.
- Reciprocal damage is correctly applied after naval unit attacks.
- Improved consistency of naval unit movement to attacked tiles after victory.
- Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growing when their chosen focus becomes ineligible (e.g., population decrease).
- The "Future Civic" is now repeatable in all Ages, with increased costs for repeated selections.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements.
- Improved rail network reliability for settlements connected over water via ports. This works if the capital has a port or is rail-connected to a settlement with a port.
- Enhanced Loyalty Crisis management in the Antiquity Age, including the ability to purchase Villas during the crisis.
AI:
- Reduced AI offers of high-value cities during peace deals.
- Decreased AI war declarations at the start of the Modern Age.
- AI now considers ideology more heavily before declaring war or offering peace in the Modern Age.
- Adjusted AI war and peace desires based on ideological alignment with the player.
Camera:
- Fixed a native-resolution issue causing the camera to focus on the map's lower end when clicking the minimap.
UI:
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Resolved an issue preventing the Settlement menu from opening when clicking a non-player's banner.
- Fixed missing yield icons on buildings after town-to-city conversion.
- Addressed text cut-off issues on the Global Yields Breakdown screen.
- Added notifications for completed espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now displayed first in belief picker tabs.
- Fixed a persistent District health bar issue after healing.
- Resolved missing leader portraits after relationship changes.
- Improved alignment of leader names and portraits on the Age Summary overview screen.
- Fixed a default background color issue in the Player Customize tab.
- Improved spacing between Civ descriptions, units, and building icons on the loading screen.
This patch aims to significantly improve the Civilization 7 experience and is a step towards addressing ongoing community feedback. Further patches are expected.