Home > News > Ōkami 2 — Capcom, Hideki Kamiya, and Machine Head Discuss Hotly Anticipated Sequel in Exclusive Interview
Twenty years after the original Ōkami's release, Amaterasu, the sun goddess and source of all goodness, makes a surprising return in a highly anticipated sequel. Revealed at last year's Game Awards, the project is helmed by Hideki Kamiya, recently independent from PlatinumGames and leading his new studio, Clovers. Capcom, the IP owner, publishes, with support from Machine Head Works, a studio of Capcom veterans. The team blends seasoned developers from the original Ōkami with fresh talent, promising a stellar collaboration.
While initial details were scarce, IGN secured a revealing interview with Kamiya, Capcom producer Yoshiaki Hirabayashi, and Machine Head Works producer Kiyohiko Sakata in Osaka. The two-hour discussion covered the sequel's genesis, the studio partnerships, and the development process.
IGN: Kamiya-san, you've discussed your departure from PlatinumGames, citing a divergence in development philosophies. What guiding principles shape your game creation, and how will they influence Clovers'?
Kamiya: The creator's personality significantly impacts the player experience. My vision for development at Platinum differed from the studio's direction. Clovers emerged from a desire to create a game development environment where I could realize my creative goals.
IGN: What defines a "Hideki Kamiya game"?
Kamiya: I don't strive to create a signature "Kamiya style." My focus is on crafting unique, unforgettable player experiences.
IGN: What's the connection between Clovers and Clover Studio?
Kamiya: The name "Clovers" is a tribute to my time at Clover Studio (Capcom's fourth development division), symbolized by the four-leaf clover. The "C" in our logo represents "creativity."
IGN: Capcom's involvement is significant. Was a close relationship with Capcom always envisioned for Clovers?
Hirabayashi: Capcom has always desired an Ōkami sequel. Kamiya's departure presented the opportunity, fueled by a shared love for the IP and a desire to continue its legacy.
IGN: How did this sequel come about?
Hirabayashi: The opportunity arose when Kamiya left his previous company. We'd always sought the right moment and the right people.
Kamiya: I've always wanted an Ōkami sequel. The original story felt incomplete. Casual conversations with Takeuchi (Capcom producer) over the years eventually led to this.
Sakata: As former Clover Studio members, we believed the time was right, aligning personal passion with opportunity.
IGN: Introduce Machine Head Works and its role.
Sakata: Machine Head Works, a relatively new studio, acts as a bridge between Clovers and Capcom, leveraging its experience with both and the RE Engine. We also have Ōkami veterans on our team.
Hirabayashi: They assisted with the PS4 Ōkami port and more recent RE Engine titles.
IGN: Why the RE Engine?
Hirabayashi: It's essential for realizing Kamiya-san's artistic vision.
Kamiya: The RE Engine's expressive capabilities are renowned, aligning with expectations for this sequel.
IGN: Why the continued interest in Ōkami despite its initial commercial performance?
Hirabayashi: Capcom recognizes a large and dedicated fanbase. Sales figures show consistent player engagement over the years.
Kamiya: Initial development challenges didn't fully reach our target audience. However, subsequent releases and fan feedback revealed a significant and passionate following.
IGN: Plans to involve other former Clover members?
Kamiya: Several original Ōkami team members are involved through Machine Head Works. The current team is even stronger than the original, benefiting from modern development practices and talent.
IGN: Regarding changes in game development and technology since the original Ōkami:
Sakata: Modern technology allows us to achieve the visual style initially constrained by PS2 hardware limitations.
9 Images
IGN: Thoughts on the Nintendo Switch 2?
Hirabayashi: No comment.
Kamiya: Personally, I'd love to see a Virtual Console reboot.
IGN: Untold themes or stories from the first Ōkami to be explored in the sequel?
Hirabayashi: The sequel is a direct continuation of the original story.
Kamiya: I've considered a major theme and story arc for several years. I’m mindful of fan expectations but aim to create the best possible game.
IGN: Confirmation that the Game Awards trailer featured Amaterasu?
Hirabayashi: Yes, it's Amaterasu.
IGN: Will Ōkamiden be acknowledged?
Hirabayashi: We acknowledge the game and its fanbase, but the sequel is a direct continuation of the original Ōkami storyline.
IGN: Regarding control systems:
Kamiya: We'll balance respecting the original's feel with modern control scheme improvements.
IGN: The sequel's early stage of development and the early Game Awards announcement:
Hirabayashi: We wanted to share the excitement and confirm the project's viability.
Kamiya: The announcement solidified the project's reality and served as a promise to fans.
IGN: Concerns about fan anticipation and development time:
Hirabayashi: We'll prioritize quality over speed.
Kamiya: We'll work diligently to meet expectations.
IGN: The connection between the post-game Ōkami video and the sequel's teaser:
Sakata: Not direct inspiration, but it reflects the sequel's adherence to the original's spirit.
Hirabayashi: The trailer's music, composed by Rei Kondoh, evokes the original game's atmosphere.
IGN: Current inspirations:
Kamiya: Takarazuka stage shows, particularly their creative solutions for stage limitations.
Sakata: Smaller-scale live theater performances, emphasizing the immediacy and unique experience of live performances.
Hirabayashi: Recent films, particularly Gundam GQuuuuuuX, highlighting the diverse perspectives and emotional impact.
IGN: Defining success for the Ōkami sequel:
Hirabayashi: Exceeding fan expectations.
Kamiya: Creating a game I'm personally proud of and that fans enjoy.
Sakata: Achieving the director's vision and creating a game enjoyable for both experienced and novice gamers.
IGN: Long-term vision for Clovers and Machine Head Works:
Sakata: Ensuring the continued creation of games.
Kamiya: Building a collaborative team that shares a common creative vision.
Final messages to the fans:
Hirabayashi: We're working hard to deliver the sequel. Please be patient.
Sakata: The team is passionate and committed to meeting expectations.
Kamiya: Thank you for your support. We'll deliver a game you'll enjoy.