The studio is currently in the process of expanding its team, with new job postings for senior combat system designers. They are particularly interested in candidates who have experience with Unreal Engine 5 and expertise in boss fight design. This move suggests that the developers are focused on enhancing the combat system for an upcoming project, which could be a new installment in the Hellblade series or an entirely new game.
The primary objective of these enhancements is to make battles more diverse, intricate, and responsive to environmental factors. The Hellblade series has been renowned for its exceptional combat choreography, yet the encounters have often been somewhat linear and repetitive. The new system is set to introduce more sophisticated interactions with adversaries, ensuring that each fight feels distinct and unique. It appears the studio aims to emulate the dynamic combat found in games like Dark Messiah of Might and Magic, where battles vary significantly due to the array of environmental elements, location-specific features, weapon choices, and the protagonist's abilities.