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Many game developers think the term “AAA” is silly and the industry is inefficient

The "AAA" label in game development is outdated and irrelevant, argue many developers. Initially signifying massive budgets, high quality, and low failure rates, it's now associated with profit-driven competition that stifles innovation and quality. Charles Cecil, Revolution Studios co-founder, cal
By Leo
Jan 05,2025

Many game developers think the term “AAA” is silly and the industry is inefficient

The "AAA" label in game development is outdated and irrelevant, argue many developers. Initially signifying massive budgets, high quality, and low failure rates, it's now associated with profit-driven competition that stifles innovation and quality.

Charles Cecil, Revolution Studios co-founder, calls the term "silly and meaningless," a relic of a period when increased publisher investment negatively impacted the industry. Ubisoft's Skull and Bones, marketed as a "AAAA" title, exemplifies this—a decade-long development cycle culminating in failure.

Major publishers like EA face criticism for prioritizing mass production over player engagement. Conversely, indie studios frequently produce games like Baldur's Gate 3 and Stardew Valley, proving that creativity and quality surpass budget in leaving a lasting impact.

This profit-focused approach, many believe, restricts creativity and discourages risk-taking, ultimately hindering innovation in large-scale game development. A fundamental shift in approach is needed to recapture player interest and inspire future game creators.

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